Aridion, Greater, place. A sub-continent of the world of Linden. It's northern borders lie in the Roof of the World, and most scholars consider that the northern borders of the Teluri realm of Lilientharien constitute the northern end of Greater Aridion. It is bounded by the Dawn Sea on the east and the Dusk Sea on the west. The sub-continent extends south to 14º 3" 0' N, a distance of approximately 2000 mi. It is approximately 900 miles wide at the mouth of the Rhindolin River and slowly narrows down to about half that at Gormidad in the south. Within this area, there are extensive mountain ranges (approx. 50% of the total land mass is mountains) which contain many peaks above 15,000 feet, most of which remain unnamed. The named peaks include Silvertop (16,782 ft.) in the Roof of the World, Wind Lord (18,945 ft.) and Thunder Lord (16,323 ft) in the Sythrin Range and the Throne of the High One in the Black Mountains, which at 27,358 ft. is the highest point in Greater Aridion. The non-mountainous regions include swamp, desert, jungle, steppe, plains and hills. The mountain ranges are covered primarily in coniferous forests in the north and central portion, with deciduous trees progressively gaining prominence the further south one goes. South of the southern tip of the Sythrins, the only coniferous forests are found on the western slopes of the southern coastal mountains, the eastern side being too dry to support trees. Consequently, the climate varies from permanently frozen ice in the far north to steamy tropical weather in the south.
Once home to all of the Greater Races, only the Teluri, Humans, Dwarves and Giants are known to still exist in the region. The Fæorlinga are now probably extinct, as no confirmed sightings have been recorded since the Dim Times. With such a great geographic range, it is not surprising that the region is blessed with a wide variety of natural resources (e. g. gold, silver, silverstone, etc.) and a vast catalogue of animal and plant life, with over 100,000 kinds of plants known, 3000 animals and birds, 2000 fish, and innumerable insects and vermin. The southern jungles are especially prolific and account for approximately 25% of the total number of plants, 50% of the insects, and 20% of the fish. It is especially rich in kinds of birds.
Among the notable creatures known to live in Greater Aridion are all five known varieties of draktain (see drakta); the Wild Horse of Ronn; the Blue Lantern Beetle; Demon's Mouth, a biting fly (see Insects) and the Spiralhorn. There are many more remarkable creatures, both on land & in the oceans surrounding Greater Aridion. It would not do to not mention here the greatest of the sea creatures found in the waters of the Dawn Sea on the east coast of Greater Aridion, the Great Horned Orlandine. Thought to be mythical by many -- mostly non-sailors -- it is very real. Though sublimely beautiful, it is a sailor's worst nightmare. It is recommended that the interested reader consult The Greater Aridion Book of Life, by Master Gilhooli, which attempts to catalogue all know forms of life in the subcontinent.
Aridion City, place. Capital of the empire of Aridion.
Breikka’s Inn (H), place. Town in the rolling northern plains on the road between Pyr and North Ford on the road to Blue Bay. In 6032 and for reasons known only to himself, Breikka Shortbeard left his home in the Dwarf delving of Starkhad in the far northern Snowy Mountains and established an inn at a point between Pyr and North Ford on the road to Blue Bay, the main sea port for Aridion City before the sinking of Kalyria and the subsequent development of Corellon. His inn quickly became known for the fine quality of its food, and he soon added a stable to accommodate the mounts of his guests. He also added an extension to the inn itself, thereby doubling his dining space and increasing the number of rooms to 75.
It didn’t take long for other entrepreneurs to take advantage of the popularity of Breikka’s establishment by building other facilities to handle his overflow, and soon a small village grew up around the Inn. People began beseeching Breikka to teach them his method of cooking, and the demand for such training soon became too much for the Dwarf to ignore. He built an attached cooking school to accommodate a maximum of 30 students, which limit is in force today. It was promptly filled, even though the entry requirements were stiff, competition keen and the fees exorbitant, but it prospered. Breikka’s School of Cuisine got an additional boost when Delanorian I, king of Aridion, granted it Royal status in gratitude for the fine wedding feast that Breikka and his staff had provided when the king married Nirna, the Princess Royal of Kalyria. Breikka promptly re-named his cooking school The Royal School of Most Excellent Cuisine and Fine Cooking.
Breikka earlier had run afoul of the Most Honourable and Ancient Company of Bakers and Confectioners, the guild of the bakers and candy makers of Aridion, when he began teaching classes in fancy desserts and confections and thereby intruding into what the Company rightfully considered their exclusive territory. This feud ran on for some years with occasional confrontations ending in fisticuffs and public brawls between members of the rival factions before finally being resolved by Royal Decree during the reign of Delanorian II who settled the issue by making all graduates of Breikka’s school members of the bakers & confectioners guild AND members of their own guild, the Private Association of Practioners of the Fine Art of High Cuisine and Fine Cooking. This served to mollify the Company and the chefs and kept the peace.
Caldor (D). Dwarf of Sythra known for his long, luxurious red beard. A common oath in the Vale is By Caldor’s beard! Caldor was famous for other exploits which the writer of this work declines to relate as unbefitting civilized company.
Calish barb (C, KAY-lish barb), animal. A breed of horse developed by the Giants and known for its massive size. The Giants began developing a breed of horse suitable for them in the First Age from a large race of horse that roamed near the original homeland of the Giants in the northern end of the Plains of Cala and nowhere else, but the early details are not known. The breed was further improved by breeding several mares to i-Kyriani stallions, which imparted their speed and longevity to the Calish stock. The breed was developed to its present state by the middle of the New Age and now breeds true.
The Calish Barb is the largest horse ever known in Linden. The breed ranges from 30 to 34 hands high. They are also massive, with thick bones and a wide back, bred to carry the mass of a giant. They come in a wide range of colors, but all have fairly short manes and long tails. Average weight is about 4200 lbs.
Despite their best efforts, the Giants were not fully successful in their plans to develop a horse capable of carrying them. The Calish Barb, although a giant and massive animal, is too small for modern most giants, and only the smallest of that race can ride them.
Due to their mass, the Calish Barb is slow to get up to speed, but once moving, can achieve speeds almost as high as the i-Kyriani, a Teluri breed developed out of Kyrian Firehoof.
The Grandmaster of the Harpers, Menannon iz Gorlanndon, owned several Calish Barbs over the course of his life, including Kane, his horse when he was a youth. Kane stood 32 hands high.
Citadel, place. A major peak in the Sythrin Mountains, rising to 16,029 feet. Its name refers to its shape which resembles a square fortress. Its northern slope rises sheer above Garnet Tarn which lies in a hanging valley, a cirque carved by an ancient glacier from the spine of the Sythrins. Opposite it and forming the northern wall of the cirque of the tarn is Greybeard.
The Lindensaga is published by Golden Cocker Press beginning with The Last Giant: Transgression.
The Lexicon, A-C
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